I am relatively new to drawing characters, cartoons and portraits. I did product design my entire life therefore I still find somehow difficult to approach faces. Not only there are proportions to respect but expressions are important as well. What makes a character interesting is the feeling conveyed: anger, happiness, sadness and how good is the artist in doing it. I have to admit I am still a rookie trying to learn as much as possible from others, nonetheless I’m getting truly involved into it. Drawing something animated is a complete new adventure for professionals like me used to create lifeless things. Yes, an object can move too, like a car or a plane, but the difference doesn’t reside in motion. The difference between things and people is that with people there’s always a story behind them, a story recounted by the expression on their faces. Try to sketch quickly a face on a piece of paper, do it now; you’ll immediately notice that there’s no way to make it devoid of emotions. No matter how bad your drawing can be (like mine) you will always stamp an expression on it and a general feeling to the character. That is his/her personal story and it’s what’s lacking in objects.
Applying white chalk on Pantone for a mixed effect. Remember, don’t do viceversa (Pantone on chalk) or the tip is gone for good. #drawing #sketching #art #design #inking
This drawing is at least 10 years old, it was my first time trying to make a trench (or something vaguely similar) so I thought “let’s make something unseen, something eye-catching”. When approaching a new task, or should we say challenge, we designers have to go big, to think outside the box. Trying to make something as commercial as possible would be the worst error: we’re not marketing guys, we are the ones breaking the rules, we are the professionals leaving other professionals jaw dropped. We are entitled to raise perplexity and confusion in viewers’ minds, it’s a designer’s duty to deliver something unexpected and unestablishing, close to a punch out of the blue. So this is my idea for a trench, as weird as I could conceive it.
The question is: Since we live in a three-dimensional environment, why ideas and concepts are expressed in a bi-dimensional paper sheet? Think about it, it makes no sense! A flat x,y axis universe could be good for the Simpsons or the Griffins but I used to live in the real world and a sketchbook is not enough to express the flow of my creativity. I’m no painter, my task is to conceive complex multifaceted objects, evaluate their proportions, volumes and capacity from the very first stage of the creative process. Pencil’s lines, light and shade effects on paper are romantic but if it’s true that a photo is worth a thousand words, A REAL MODEL IS WORTH A THOUSAND PICS. Now, we’re not talking about 3D cad and rapid prototyping models: they are part of the final design stage, right before production. Cad models are complex digital entities, outcomes of computers, sequences of numbers, food for CNC machines. 3D sketching is CONVEYING AN IDEA TO THE REAL ENVIRONMENT, pencil’s lines are intangible and questionable, solid sketching is A QUICK TOUCHABLE REPRESENTATION OF WHAT I’M THINKING, like pouring ideas from my mind straight to a metal frame which volume is easily measurable. Pay attention, this is neither carving nor sculpturing a stock, this is filling the space with thin iron lines, so the big difference between 3d sketching and 3D modelling is that the first is a craftsman operation that get the design process started, the second is the last engineering stage before pilot production.